The maps you play on in Battlefield 2042 are too big. The future of warfare is a desolate wastelandĮA DICE has shot themselves in the foot a little bit when it comes to Battlefield 2042. Your kills might not count towards the score much, but that is all Battlefield 2042 is about and there's only one viable option when it comes to kills. Whether you've captured the point or not, the balance of players in Battlefield 2042's flashpoint "kill zones" never changes. You might not have everyone alive all the time, but there's always a full Team Deathmatch going on around each major objective. In Battlefield 2042, death is meaningless and the pace of the game is too fast for revives to matter. Making a couple of revives could tip the scales and secure you a much-needed victory. In previous Battlefield titles, playing as a Medic and reviving your teammates on the objective actually made a huge difference. To make matters worse, there are so many players in any given location that it doesn't really matter what you do when you're playing in a support role. Battlefield games are known for their scale, but EA DICE has taken things a step too far. Cycling between the Capture Points to try and dominate the battlefield is a chore and you'll spend as much time running - or driving - between them as you will in combat. However, they've done little to improve the number of objectives. It doesn't matter which map you're on, to accommodate the inflated player counts, EA DICE has made huge environments for players to fight on. Playing the objective is a chore in Battlefield 2042. IT LOOKED PROMISING - Marketing showed us a lot of explosions
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